Create Precompiles
Creating precompiles requires writing lower level code than the contracts and transactions we've been working with so far. You will need a local clone of suave-geth
to follow this tutorial, and we'll be making changes to the core code itself.
SUAVE uses custom precompiles to extend the EVM with specific MEV functions. Unless you have a very specific use case, building a SUAPP should not require writing precompiles.
In this tutorial, we will add a new precompile to the suave-geth client that will be accessible in any builder solidity contract on SUAVE.
If you do want to create your own precompile, please consult our governance process along with this tutorial.
Understand the structureβ
We specify the inputs and outputs for each precompile in yaml
. This automatically generates two bindings, one in Solidity (the client) and another one in Go (the server).
The Solidity binding is implemented in a Solidity library that Suave apps can use to call precompiles. The Golang counterpart runs in the EVM and handles the Solidity calls to the SUAVE precompiles.
The bindings handle encoding/decoding and error management, providing a standard format for both runtimes to communicate with each other. This removes all the nitty-gritty work required such that you can focus on creating the precompiles you need without getting caught up in the implementation complexities.
The yaml
specification looks like this:
types:
- name: BidId
type: bytes16
structs:
- name: Bid
fields:
- name: id
type: BidId
- name: decryptionCondition
type: uint64
---
functions:
- name: confidentialInputs
address: '0x0000000000000000000000000000000042010001'
output:
plain: true
fields:
- name: output1
type: bytes
- name: newBid
address: '0x0000000000000000000000000000000042030000'
input:
- name: decryptionCondition
type: uint64
- name: allowedPeekers
type: address[]
- name: bidType
type: string
output:
fields:
- name: bid
type: Bid
There are three top-level objects: types
, structs
and functions
. In this guide, we will focus on the functions
, as adding a new precompile will most often entail writing a new function.
If you can specify the function's name, the address its logic is deployed at on SUAVE, and what form you expect the inputs and output to take, then our codegen tool will automatically generate both the Solidity and Go bindings required to make your precompile work.
The fields you can include when adding a new function
to the yaml
specification are:
name
: Name of the precompile.address
: Address of the precompile.input
: Configuration of the expected input.name
: Name of the input fieldtype
: Type of the input field.
output
: Configuration of the expected output.plain
: Boolean that specifies whether to pack the output. Only available if the function returns a single array of bytes.fields
: Array of output fields for the precompile.name
: Name of the output fieldtype
: Type of the output field.
Input and output types can be a basic Solidity type (address
), a composite type (address[]
), or a reference to any of the custom types and structs (i.e. Struct
, Struct[]
). It must be written in the same format as it would be in Solidity.
Add your ownβ
Now we can write a custom SUAVE precompile to perform the "add" operation in order to illustrate how to add your own. This is a two step process:
- Edit the
yaml
specification, adding your new precompile to thefunctions
block. - Implement the custom logic in the Go runtime that is required to get from the inputs to the outputs you specified.
You can edit the yaml
specification here. We'll add a new entry in the functions
section:
functions:
- name: add
address: '0x0000000000000000000000000000000042010009'
input:
- name: a
type: uint64
- name: b
type: uint64
output:
fields:
- name: output1
type: uint64
Then, run our code generator:
$ go run suave/gen/main.go --write
If your yaml
additions have no errors and the --write
flag is set, the bindings will be (re)generated here and here.
A new Add
function will have been created in the interface, which looks like:
type SuaveRuntime interface {
...
Add(a uint64, b uint64) (uint64, error)
...
}
You will now need to write the logic required for your precompile to work as expected based on this generated skeleton.
Adapter code will be written into contracts_suave_runtime_adapter.go
, but you will need to add your method to suave_contracts.go
. In our case, the logic is very simple: just a straightforward addition of the values passed in as inputs. Your implementation may be arbitrarily more complex based on what you want the precompile to achieve.
func (b *suaveRuntime) Add(a uint64, b uint64) (uint64, error) {
return a+b, nil
}
You can find a worked example of how to add a more complicated precompile in this PR.